HARDCORE RULES!
How many times have you, as a HARDCORE gamer, been so frustrated with game mechanics that are either so "rules lite" that there is little point in having them or so rules heavy that it took you out of the experience of role-playing.
 
WELL, WE WERE TOO!

And long-established systems were some of the worst culprits...

So we created the Polyhedral EDGE System to not only address the frustrations experienced by HARDCORE gamers like us, but to make rules and mechanics that take the role-playing experience to the next level!
 

FEATURES OF PES
 
EVERY DIE GETS EXERCISE!

The EDGE in the Polyhedral EDGE System is toungue-in-cheek for "Every Die Gets Exercise" because the system uses the entire polyhedral dice set from the d2-d20. You can grab the official PES Dice Set HERE.

ATTRIBUTE BASED

PES is entirely attribute based. Meaning every action taken in the game, from skills to combat to the magic system is driven by a character's 7 attributes including the exertion it takes to perform mental, physical, and "magical" tasks.
 
THE EDGE

An attribute based system allows players to fully play to their character's edge. This includes te ability to gain and maintain initiative in combat and to use the d20 in a multitude of situations to acquire the edge!
 
CRUNCH UP FRONT

Instead of doing a bunch of math after the dice have already been rolled, PES is designed for all of the calculations to be done before the dice are rolled. And there are never more than two dice rolled by a player at a time!

 

BUT WAIT THERE IS MORE...

CHARACTER PROGRESSION

A dual-leveling system that drives role-playing! Character progression happens through the character's Vocation and their character's Archetype by accomplishing milestones that create game scenrios and reward players for playing in character!
SKILLS

Attribute based skills that takes into consideration all of the attributes that are involved in performing the skill and that considers multiple variable to help or hinder a skills performance.

MAGIC SYSTEM
 
A "nova" magic system where Nova is an attribute and therefore the use of it functions just like performance of skills including the consideration of multiple variables and exertion!

BUT WAIT THERE IS EVEN MORE!

COMBAT

 
Close range combat, long range combat, one-on-one combat, group combat, hand-to-hand weapons, ranged weapons... A combat system that is truly comprehensive and includes flow charts and in-game examples that clarify a multitude of potential scenarios!

COMBAT TECHNIQUES
 
Level-up your combat with the addition of specialized combat techniques! General techniques and Vocation specific techniques that a character can aquire as they progress through levels.

DAMAGE
 
A system that takes into consideration damage types including the type of damage being inflicted, whether energetic, penetrative, or impactive, and the type of material being damaged!

 
Now THAT is HARDCORE rules for HARDCORE gamers!
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